Wymar Compton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: While he acts the brute, he is far gentler than he would appear. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the large cave and found the beat up kukri and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Criminal record, Military, Nature. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1900 sp. 1 Breastplate. 1 Half-Plate.
Percival Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown costume with the symbols of luck on his torso. His long blonde hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist, Logical. Flaws: Insane, Forgetful. Bonds: Criminal record. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Patrick Wellington, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man very much looks the part of a Ploughman. He keeps his golden hair in a flapper bob. His hazel eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.
History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He struck the Ploughman job and began his own company from there.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Rich, Nature. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 1 Masterwork Artisan’s tools.
Alexandre Brent, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin grey vertical stripes and green pants. He is physically well-built. His chestnut hair is thinning but still full. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Antagonistic. Bonds: Religious, Criminal record, Family. Occupation: Apothecary
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Red spinel (90 gp). Rock crystal (40 gp).
Miles York, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His green eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a mountains tribe. Cursed with vampirism at a very young age, Miles has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur. Flaws: Secretive, Disease. Bonds: Slave, Nature. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
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