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NPC Generator

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Advanced [show]


Conrad Oakley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his dagger. He has silver hair. His fierce violet eyes like to dwell on things.

Personality: Eccentric and domineering, Conrad will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Conrad Oakley, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)14 (+2) 15 (+2)9 (-1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trey Fidget, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he tends to wear a large black jacket. He has a golden handlebar mustache and slicked back golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Expand his business; and he is a bit of a kleptomaniac

Flaws: Shy. Bonds: Attractive, Job, Nature, Adventurer, Criminal record. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Trey Fidget, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 10 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp).


Social Check DCs


Jocelyn Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His golden hair is thinning but still full. He has several tiny ruby earrings on each ear.

Personality: He dislikes all the random violence that takes place in the east. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He is greedy.

Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Jocelyn Stratford, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theobald Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Glassblower. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Job, Rich. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Theobald Cumberbatch, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee -1 / 2d4-4, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Robert Stratford, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a greataxe. He has styled his golden hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He has all his life been fascinated with dancing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Robert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Robert Stratford, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)6 (-2) 12 (+1)7 (-2)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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