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Advanced [show]


Alexandre Graham, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He keeps his long black hair kept up in a rat tail. His eyes are amber and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south, but his parents moved at a very young age to the north. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Alexandre Graham, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Average lock. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs


Diggory Chatham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His blonde hair is still thick. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Bellfounder, who enjoyed hunting, Diggory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the large cave and found the beat up sickle and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Chatham, Male Human Fighter 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. Violet garnet (1500 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Astley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his lance. He has done his best to style his blonde hair to look like a famous performer. His green eyes peer out from beneath his deerstalker brown hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Athletic, Disciplined. Bonds: Criminal record, Mentor. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Astley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)16 (+3) 14 (+2)7 (-2)
Skills Deception +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Bertram Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Masseuse does. He sports a long white beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Ideals: Philantrophist, Gifted. Bonds: Job, Poor, Slave. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Bertram Leighton, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Cory Skelton, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Cory never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is terrified, and will act out of fear; and regain custody of his daughter

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Family, In love. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Cory Skelton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Banded agate (9 gp). Deep blue spinel (800 gp). Eye agate (9 gp). Obsidian (9 gp). 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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