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NPC Generator

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Advanced [show]


Henry Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His silver hair is heavily combed to the right. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Healer profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Healer, but he got bored and became a Cartwright. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Henry Churchill, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3200 sp.


Social Check DCs


Diggory Hale, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears bulky brown painted plate armor. His right hand appears badly burned and disfigured. He sports a long golden beard, and similarly colored long hair. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Occupation: Dilettante

Voice: Prounounces S like Z

Attributes [hide]

Diggory Hale, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of luck on his torso. His red hair is long and unkept. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Shy. Bonds: Military, Criminal record, Slave. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Gunter Willoughby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Odo Tenley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his golden hair. His eyes, though not visible through his cowl, are blue.

Personality: He will rave to anyone who will listen. His job bores him to no end. He has decided to make it more interesting.

History: Sold as a small child to a wizard, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk.

Flaws: Insane. Bonds: Attractive, Adventurer, Criminal record, Mentor. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Odo Tenley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Onyx (40 gp).


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Trym managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption; and he has money and likes to spend it

Flaws: Antagonistic, Selfish. Bonds: Rich, Attractive, Military, Criminal record. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Trym Elton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 300 gp.


Social Check DCs

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