Adelard Allerton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. His auburn hair has been sun bleached extensively. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.
History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Guardian, Nature, Adventurer. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 16000 cp.
Hubert Hastings, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple yellow robe with brown stripes complete with hood. His black hair, when down, is lengthy. He has gleaming, smiling gray eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Flattery will make him almost putty in your hands.
History: Hubert was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's in love; and he has a crush on the local glassblower
Ideals: Passionate. Flaws: Selfish, Secretive. Bonds: Family, Has a crush. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Alchemist’s fire.
Don Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a simple blue robe with brown stripes complete with hood. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair, while still mostly black, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born into a rich family. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He doesn't get along with people that don't share his tastes; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1900 sp. 1 Half-Plate. 1 Banded mail.
Roland Stanton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a green and violet handkerchief worn on his left side. He has a long silver beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.
Personality: While he acts the brute, he is far gentler than he would appear. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now owns his own business.
Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Bonds: Criminal record, Job, Family. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Abyssal, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
John Byron, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his halberd ready. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent father; and regain custody of his daughter
Ideals: Fighting, Entrepeneur. Flaws: Emotional. Bonds: Family, Military. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 19000 cp.
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Their contribution stands as a beacon of hope for all adventurers!