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Advanced [show]


Odo Colton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Antagonistic, Disease. Bonds: Poor, Attractive, Religious. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Odo Colton, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)10 (+0) 6 (-2)16 (+3)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +0

Possessions: 300 gp. Carnelian (40 gp).


Social Check DCs


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a dagger. His auburn hair is cut jaggedly and amateurishly. He has several tiny topaz earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Slaad in disguise. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Adelard Gresham, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy black suit. His long white hair is drawn into a two foot long braid. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west. One day when Anselm was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Anselm was heart-stricken from the event, and his mother started working long hours to provde for them. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to unite with his sister

Flaws: Depressed, Impulsive, PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Anselm Everly, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Clerebold Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears white cloth garments or leather armor. His hair is brown, silky, and of moderate length. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.

History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He struck the Body Guard job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Athletic. Flaws: Shy, Selfish. Bonds: Attractive, Mentor. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Clerebold Warwick, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 17 (+3)14 (+2)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. Eye agate (12 gp). Lapis lazuli (12 gp).


Social Check DCs


Manfred Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a top hat upon his head. His skin is fair and his fingers are delicate and long. He has a brown handlebar mustache and slicked back brown hair. This blue eyed northerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: In love, Military, Religious. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Tewksbury, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 7 (-2)12 (+1)
Skills Animal Handling +0, Nature +4
Senses Passive Perception 8
Languages Common, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs

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