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NPC Generator

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Advanced [show]


Jocelyn Wakefield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His right leg appears badly burned and disfigured. His silver hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down.

Ideals: Extrovert. Flaws: Insane, Shy. Bonds: Religious. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Jocelyn Wakefield, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Rylan, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His brown unseeing eyes seem to look past you.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a island tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. After months of barely getting by, Roger managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Flaws: Ugly, Disease. Bonds: Rich, Enemies, Nature, Criminal record. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Roger Rylan, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)9 (-1) 9 (-1)17 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Simon Marlowe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are brown and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: Simon was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss; and he has a crush on the local sculptor

Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Simon Marlowe, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 2 Antitoxin. 1 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Gerald Sheldon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is long and blonde with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He has a dull look in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and find a way to reverse the transformation of his brother

Ideals: Gifted. Bonds: Attractive, Family, Nature, Enemies. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Gerald Sheldon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Guy Marlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His black hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.

Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Slave. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Guy Marlee, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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