Rolf Tindall, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy golden beard and wild golden hair. His eyes are gray and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Marry his sister to traveling adventurers.
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Family, Nature. Occupation: Slave Trader
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Terran, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Heward Fidget, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: Wants to open a new tavern; and to be a servant again
Ideals: Joker. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 13000 cp. 1 Minor magic item.
Nicholas Cornish, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a hunchback. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Rich. Occupation: Baker
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp.
Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His brown hair is greasy and uncared for. His brown unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Animal Trainer father left him crippled. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies, Family. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp.
Wymar Bradley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears skinny pants and wears a brown and green robe with the hood down. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.
History: Wymar was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his brother's freedom.
Motivation: To pay off his debts; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Professionalism. Flaws: PTSD. Bonds: Family, Debt. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!