Arnold Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he is typically in his Fletcher uniform. His white hair is matted, messy, and big. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Fletcher soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Job, Slave. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. Blue quartz (8 gp). Pink pearl (120 gp).
Trey Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing red shirts, loose pants, and blazers most of the time. He has a golden handlebar mustache and slicked back golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.
History: A powerful slaver made him what he is. He worked as a nervous Map Maker and found it very stressful. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Bonds: Attractive, Mentor, Job. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Henry Clinton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. His hair is white and curly. He wears large thick round spectacles.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 5 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Emotional. Bonds: Job, Immigrant. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Tim Thackeray, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with white slacks, and he perpetually has his club ready. His brown hair is slicked back into a classic pompadour. He has green eyes and a black hat with a brown feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist, Impulsive, Ugly, PTSD. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
John Kitchur, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Justice. Flaws: Mundane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
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