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NPC Generator

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Advanced [show]


Chad Colby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. Chad was born on a far eastern forest where he grew up under the tutelage of his father, an expert Ruler. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and wants to work out more often

Ideals: Athletic, Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Ruler

Voice: German accent

Attributes [hide]

Chad Colby, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics -1, Intimidation +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. He has a tattooed face.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is content; and he is greedy

Flaws: Depressed, Mundane. Bonds: Attractive, Rich, Military. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Beckwith, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 18 (+4)17 (+3)
Skills Insight +6, Investigation +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Trym Brixton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears pastel leather gloves, a pastel jacket, and tight pants. He is tall, broad shouldered and powerfully built. He has done his best to style his brown hair to look like a famous performer. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Barkeep. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Barkeep

Voice: Whispers

Attributes [hide]

Trym Brixton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp. 1 Masterwork Artisan’s tools. 1 Silk rope.


Social Check DCs


Jocelyn Wharton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his yellow robe and has his spear always slung over his shoulder. His hair is greying and his face has many wrinkles. He has gleaming, smiling brown eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He never wears the same outfit twice, unless he absolutely has to.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To pay off his debts; and he feels that his past leaves him morally obligated to help

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Baker

Voice: Timid voice

Attributes [hide]

Jocelyn Wharton, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)11 (+0) 16 (+3)12 (+1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 600 gp. Eye agate (6 gp). Golden yellow topaz (800 gp).


Social Check DCs


Raymond Marston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting blue shirt and pants. His blonde hair and beard is wavy and long. His eyes are likewise amber. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Raymond began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Sculptor

Voice: Breathy voice

Attributes [hide]

Raymond Marston, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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