Balimaar Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long brown hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Extrovert. Bonds: Attractive, Has a crush, Family, Religious. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1 Backpack. 1 Masterwork Thieves’ tools.
Diggory Graeme, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His auburn hair and beard is wavy and long. His amber eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Diggory will drive conversation. He also has developed a complete distrust of the Guard profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Bellfounder for the past few years.
Motivation: Further expansion of business; and to find somewhere to settle down
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Carnelian (30 gp). Silver pearl (100 gp).
Randal Charlton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears just a violet suit. He has styled his silver hair well, parting it to the right. He has a dull look in his green eyes.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. His arcane abilities were realized during a raid on his village. He has worked as a Bather like his mother before him.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Insane. Bonds: Military, Job, Adventurer. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cory Van Es, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, green, dusty cloak and is in decent physical shape. He wears a feathered hat to cover his moderate length chestnut hair. He has violet eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.
History: Cory was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Joker, Justice. Bonds: Family, Nature. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
Possessions: 300 gp. Hematite (4 gp). Banded agate (4 gp). White pearl (80 gp). Black opal (800 gp).
Diggory Blyth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Healer. His tied-back hair is chestnut. He has gleaming, smiling amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is the product a well kept family trust fund and as such has never really known need. When Diggory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Rich, Military. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 6000 cp.
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