Gunter Kenley, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair down. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Banker, who enjoyed hunting, Gunter was taken on many hunting expeditions. He worked as a nervous Bellfounder and found it very stressful. He struck the Bellfounder job and began his own company from there.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Ideals: Optimist, Impeccable. Flaws: Addict. Bonds: Nature, Job, Enemies. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Rose (20 gp). 1 Minor magic item.
Hugh Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. His skin is fair and his fingers are delicate and long. He has a long brown beard with little hanging trinkets. His blue eyes peer out from beneath his Stetson brown hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a wizard, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Regain custody of his son; and he has decided he is irredeemable
Flaws: Depressed, Addict. Bonds: Mentor, Criminal record, Family. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Manfred Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His white hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family.
Ideals: Impeccable. Bonds: Attractive, Family, Poor, Mentor. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Randal Heiser, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, yellow, dusty cloak. He is physically well-built. He has a very tight haircut. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and wants to work out more often
Ideals: Logical, Athletic. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Lance Kendal, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. He wears his black hair down. His skin is flawless and his green eyes scan people very quickly.
Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast island. Lance was born on a far southern island where he grew up under the tutelage of his mother, an expert Blacksmith. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his sister; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Nature, Immigrant. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Carnelian (40 gp).
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