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Robert Branson, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized opal on his left hand. He has a small bristly mustache and wavy red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Sailor. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Robert was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To be a Scribe again; and he has comitted a past crime that haunts him to this day

Flaws: Impulsive. Bonds: Rich, Job, Immigrant, Criminal record. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Robert Branson, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Amber (50 gp). Blue quartz (11 gp). Chrysoberyl (50 gp).


Social Check DCs


Jocelyn Tatum, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel.

Personality: Cocky and sure of himself, he believes he is the best Fisher born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Jocelyn was born on a far western mountains where he grew up under the tutelage of his father, an expert Fisher. He struck the Fisher job and began his own company from there.

Motivation: To be a Fortune-teller again.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Fisher

Voice: Pronounces difficult words wrong

Attributes [hide]

Jocelyn Tatum, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 14 (+2)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (900 gp).


Social Check DCs


Roland Rayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a white coat. With a patchy blonde beard and wild blonde hair. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Justice. Flaws: PTSD. Bonds: Attractive, Immigrant, Job. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Roland Rayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Healer’s kit.


Social Check DCs


Adelard Law, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His brown hair is singed and shortened. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Adelard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: In love, Criminal record. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Adelard Law, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 12 (+1)15 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 39000 sp. Jasper (70 gp). Star ruby (1100 gp). Malachite (4 gp).


Social Check DCs


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with black socks and a vest with buckled shoes. He carries with him a set of daggers on his belt, each one with a amethyst on the hilt. His auburn hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast plains. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Religious. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Blankley, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Good lock. 1 Simple lock.


Social Check DCs

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