Richard Shelley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a custom-built plate barding that's adorned with blue lining and desert motifs, he is not a threatening figure. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Criminal record, Slave, Job. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Citrine (30 gp). Star rose quartz (30 gp). Smoky quartz (30 gp).
Geoffrey Royal, Male Human [Permalink]
Personal [hide]
Description: This southern man is wearing a long, brown cloak. His clothes are grease stained in places. His blonde hair and beard is wavy and long. He has hazel eyes and a brown hat with a red feather.
Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of a Mayor, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Justice. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 6 (-2) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Balimaar Read, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a grey coat over a violet low-cut shirt, and a feathered hat upon his head. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Balimaar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and doesn't want to be a server and was forced into it by his family
Ideals: Disciplined, Logical. Bonds: Family, Military. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Tourmaline (50 gp).
Guy Winchester, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and red. His eyes, though not visible through his cowl, are green.
Personality: Calm and collected, he is a well trained Guard. He has all his life been fascinated with music.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has been a successful dealer in antiques buying low and selling high.
Motivation: A strong sense of loyalty to Human people; and further expansion of business
Ideals: Athletic, Artistic, Gifted, Entrepeneur. Flaws: Racist. Bonds: Job. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 40000 cp. Zircon (30 gp). Alexandrite (1600 gp). Obsidian (6 gp).
Ernest Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tan trousers with white and grey striped suspenders. He wears various colorful collared shirts. He sports a long auburn beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich southern family. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Logical. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Bather
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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