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NPC Generator

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Advanced [show]


Thomas Stafford, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a feathered hat to hide his balding. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Navigator in town.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Farmer, but he was a colossal failure. He struck the Navigator job and began his own company from there.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Family. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Thomas Stafford, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1300 sp. Golden pearl (50 gp). Banded agate (11 gp).


Social Check DCs


Norman Gladstone, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a grey poncho over his likewise colored trousers and shirt. His small hat is riddled with cuts and holes. His eyes are green.

Personality: This man loves music and to teach people music more than just about anything. He receives visions of the future at random moments

History: Norman was raised in a hard working conservative environment. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Healer.

Motivation: To be a Weaver again; and wants to open a new tavern

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norman Gladstone, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 3 (-4)12 (+1)
Skills Animal Handling -2, Intimidation +3
Senses Passive Perception 6
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Aldous Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. He keeps his auburn hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Aldous Middleton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Golden yellow topaz (300 gp). Alexandrite (300 gp). Black pearl (300 gp). Freshwater pearl (5 gp).


Social Check DCs


Justin Altham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His hair, while still mostly blonde, has prominent grey streaks. His gray eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Flaws: Forgetful, PTSD. Bonds: Immigrant, Adventurer. Occupation: Butcher

Voice: Cold and demanding tone

Attributes [hide]

Justin Altham, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Breeden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a yellow vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has shaved his head bald. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Baker, who enjoyed hunting, Theobald was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Depressed. Bonds: Adventurer, Nature, Slave. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Theobald Breeden, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2500 sp.


Social Check DCs

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