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NPC Generator

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Advanced [show]


Justin Ogden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears baggy black pantaloons and a pastel scarf. His red hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Adventurer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Spice Merchant again.

Flaws: Ugly, Selfish, Hedonist. Bonds: Slave, Job. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Justin Ogden, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, green shirt, and brown tie. His brown hair has been sun bleached extensively. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Antagonistic, Disease. Bonds: Rich, Military, Job. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Anselm Easton, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs


Gunter Dumph, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his violet robe and has his bow always slung over his shoulder and is in decent physical shape. His blonde hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.

Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: When he was but 5 years old his parents immigrated from the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and revenge

Flaws: Ugly. Bonds: Job, Family, Immigrant, Enemies. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Gunter Dumph, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roland Cooper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a red suit, tan shirt, and black tie. His hair is short and chestnut. His eyes are a pleasant blue.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Flaws: Addict. Bonds: Family, Adventurer, Religious, Job. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Roland Cooper, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Robert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a Stetson hat to cover his moderate length red hair. His eyes are green and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Mortician business at a young age. He was taken as a slave by a traveling circus and forced to perform He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Professionalism, Entrepeneur, Fighting. Bonds: Job, Slave. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Robert Mitchell, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 14 (+2)6 (-2)
Skills Deception +0, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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