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Advanced [show]


Dustin Digby, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears grey trousers with brown and white striped suspenders. He wears various colorful collared shirts. He wears his silver hair up in a very large beehive style do. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: The child of a Server, who enjoyed hunting, Dustin was taken on many hunting expeditions. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Digby, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Henry Lincoln, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor, and he perpetually has his rapier ready. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Henry has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Greedy, Forgetful, Disease. Bonds: Poor. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Henry Lincoln, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 3 Alchemist’s fire. 2 Tanglefoot bags.


Social Check DCs


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a pastel and white handkerchief worn on his left side. His auburn hair and beard is wavy and long. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trey took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Opinionated, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Trey Denholm, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)18 (+4) 11 (+0)11 (+0)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Terran, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Star rose quartz (20 gp). Blue quartz (6 gp). Jasper (20 gp).


Social Check DCs


Hugh Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his broad black hat.

Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Spy business at a young age. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and a rival would like him out of the picture

Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Criminal record, Job. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Hugh Hampton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 14 (+2)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Harley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a red armored body suit, with a simple green line shooting up and back down. His silver hair is cut short. He has a tattooed face.

Personality: He has always had a great fascination with Human culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Bookbinder business at a young age. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Racist. Bonds: Job, Military. Occupation: Bookbinder

Voice: Slurs words

Attributes [hide]

Frederick Harley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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