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NPC Generator

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Advanced [show]


Gilbert Dumph, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His silver hair is cut short. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Impeccable, Logical. Bonds: Poor, Attractive, Religious. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Gilbert Dumph, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 6 (-2)14 (+2) 4 (-3)15 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp.


Social Check DCs


Henry Kendall, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and he perpetually has his greatsword ready. He has wavy chestnut hair. This gray eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Henry took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Nature. Occupation: Priest

Voice: Switch between two voices

Attributes [hide]

Henry Kendall, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)18 (+4) 17 (+3)8 (-1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hubert Walcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a blue coat over a black low-cut shirt, and a broad hat upon his head. He has golden hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: The child of a Hunter, who enjoyed hunting, Hubert was taken on many hunting expeditions. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To settle down with his crush; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Bonds: Nature, Criminal record, Has a crush. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hubert Walcott, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)14 (+2) 8 (-1)13 (+1)
Skills Deception +3, Stealth +6
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Solomon Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His hair is short and brown. His fierce brown eyes like to dwell on things.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Solomon Kendall, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Dustin Lincoln, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fancy grey suit. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Dustin was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mortician. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Logical, Artistic. Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Lincoln, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Iolite (50 gp). Moss agate (7 gp). Moss agate (7 gp). Alexandrite (500 gp).


Social Check DCs

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