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NPC Generator

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Advanced [show]


Gilbert Clinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast island. His martial abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Gifted. Bonds: Adventurer, Attractive, Nature. Occupation: Farmer

Voice: German accent

Attributes [hide]

Gilbert Clinton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 9 (-1)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp.


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He is physically well-built. His auburn hair is unkempt and raggedy. His eyes, though not visible through his cowl, are brown.

Personality: Calm and collected, he is a well trained Carpenter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Carpenter and found it very stressful. He became a Carpenter soon after.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Adelard Sherwood, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Orc, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Breastplate. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Reynard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He wears a top hat to hide his balding. His blue eyes peer out from beneath his top yellow hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Laborer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Reynard Berkeley, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 26000 cp.


Social Check DCs


Wymar Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the sun god around his neck, and a spear on his belt. He keeps his black hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Bonds: Attractive, Poor, Adventurer. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Wymar Hastings, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 16 (+3)16 (+3)
Skills History +4, Stealth +2
Senses Passive Perception 13
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gunter Chester, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey tunic with red highlights, and long pastel pants that bunch up around his shoes. His golden hair is thinning but still full. He has a dull look in his green eyes.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and he has a crush on the local adventurer

Flaws: Secretive. Bonds: Guardian, Rich, Adventurer, Has a crush. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Gunter Chester, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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