Ralf Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He sports a long golden beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Detective, who enjoyed hunting, Ralf was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Merchant like his father before him.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Ugly, Fearful. Bonds: Poor, Job, Nature, Adventurer. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 6000 cp.
Henry Wade, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady brown eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2200 sp.
John Beckwith, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: John hails from a village terrorized by goblins. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Crown-heir
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Guy Wakefield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His tied-back hair is white. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Insane, Addict. Bonds: Poor, Attractive. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 500 sp. A delicate brass dragon egg (70 gp).
Ernest Alton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a red coat, he is not a threatening figure. He keeps his long silver hair kept up in a rat tail. His eyes are gray.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: Ernest was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He struck the Courier job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Persistence, Optimist. Flaws: Addict. Bonds: Rich, Job. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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