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NPC Generator

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Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.

History: Born in the north to a Bellfounder, Charles learned a great deal about his mother's area of expertise. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Charles's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Bellfounder

Voice: Speaks with lips pursed

Attributes [hide]

Charles Hadlee, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Jocelyn Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is physically well-built. His broad hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a minor phobia of water and hates getting wet.

History: When he was but 8 years old his parents immigrated from the east. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Optimist. Flaws: Ugly, Insane, Fearful. Bonds: Immigrant. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Jocelyn Davenport, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 10 (+0)17 (+3)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Lance Stanley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, violet cloak. He wears a Stetson hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with his god.

History: He got into the Stableman business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Bonds: Attractive, Religious, Job, Nature, Adventurer. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Lance Stanley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Gilbert Bristol, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dark leathers with embroidery. He keeps his chestnut hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Gilbert Bristol, Male Human Fighter 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Copeland, Male Human [Permalink]

Personal [hide]

Description: This man sports green clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His golden hair is still thick. He has amber eyes and a green hat with a black feather.

Personality: He has always had a great fascination with Human culture. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants a kiss; and wants his loneliness to end

Flaws: Racist, Impulsive. Bonds: Poor, Job, Has a crush. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Guy Copeland, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Gold dragon comb with red garnet eye (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).


Social Check DCs

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