Adelard Garfield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he wants revenge against drow
Flaws: Depressed, Antagonistic, Fearful. Bonds: Enemies, Military. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Holy water. 1 Everburning torch. 3 Antitoxin.
Rolf Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries greataxes. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Banded agate (16 gp). 1 Minor magic item.
Arnold Springfield, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a simple grey robe with black stripes complete with hood. He keeps his red hair in a pixie cut. He has gray eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and expand his business
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Spy
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 27000 cp. 1 Half-Plate.
Heward Springfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'11" and typically wears grey cloth garments or leather armor. His silver hair is unkempt and raggedy. His fierce blue eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Heward studied abroad. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and he wants revenge against gnolls
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Gerard Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear white pants and tee shirts. He wears a colorful flower in his brown hair. He wears crescent spectacles with a black brim.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and to share knowledge with the world
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Enemies, Nature. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
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