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NPC Generator

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Advanced [show]


Jocelyn Kimberly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Religious, Criminal record. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Jocelyn Kimberly, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 40 pp.


Social Check DCs


Adelard Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky blue painted plate armor. With a patchy black beard and wild black hair. He has brown eyes and a blue hat with a red feather.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Athletic, Artistic. Flaws: Hedonist, Racist. Bonds: Adventurer. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Adelard Van Es, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Adelard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His silver hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Adelard was born the youngest of three triplets. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well.

Ideals: Disciplined. Flaws: Forgetful. Bonds: Family, Adventurer. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Hadlee, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Ernest Huckabee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Seamstress, but he was a colossal failure. He struck the Tanner job and began his own company from there.

Motivation: Expand his business.

Flaws: Shy, Disease. Bonds: Attractive, Poor, Job. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Huckabee, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 5 (-3)13 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 80 pp.


Social Check DCs


Lance Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Dyer, and sports empty pouches on his belt. His brown hair is greasy and uncared for. He has hazel eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to unite with his brother

Ideals: Optimist, Gifted. Flaws: Ugly, Selfish. Bonds: Family, Rich. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Lance Cromwell, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)12 (+1) 13 (+1)9 (-1)
Skills Athletics +1, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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