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NPC Generator

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Advanced [show]


Odo Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Weaver uniform. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Weaver and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Map Maker again.

Ideals: Opinionated. Flaws: Ugly, Insane, Forgetful. Bonds: Job. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Odo Gyula, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. 4 Acid flasks.


Social Check DCs


Gerard Wakefield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a red costume with the symbols of magic on his torso. His chestnut hair is slicked back into a classic pompadour. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Gerard Wakefield, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)7 (-2) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Star rose quartz (30 gp). Deep blue spinel (600 gp).


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy golden hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with his god.

History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Addict, Antagonistic. Bonds: Rich, Religious, Military, In love. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Gerald Barney, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp.


Social Check DCs


Hunter Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He is bristling with hidden weapons, mostly shortspears and shields. His hair is brown and very short. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is irascible and easily irritated. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was raised in a desert tribe. Hunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Nature. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Hunter Gresham, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Roscoe, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of western immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and to be a courier again

Ideals: Disciplined, Professionalism. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Arnold Roscoe, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Smoky quartz (80 gp). Red garnet (160 gp).


Social Check DCs

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