Rolf Brandon, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor. He is muscular with a powerful set of arms. He has no hair. He has a tattooed face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He has worked as a Courier like his mother before him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Norman Staurheim, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
Jocelyn Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a slight overbite and is overall scrawny. With bright red hair and a scraggly beard. His brown eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is afraid of women and trembles around them
History: Born in the south to a Seamstress, Jocelyn learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To be a Crown-heir again; and balancing his hectic life and new seamstress responsibilities is difficult
Ideals: Optimist. Flaws: Shy. Bonds: Job. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 cp. 1 Minor magic item.
Richard Hadley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears an entirely blue suit with brown socks and a vest with buckled shoes. His hair is always cut to a buzz. His skin is flawless and his green eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 21000 sp.
Wymar Enfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports pastel clothing, slightly heavier than average wear. He has moderate length golden hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions; and he is unsatisfied with his job
Flaws: Insane, Mundane. Bonds: Religious, Criminal record, Job. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Rock crystal (20 gp). Rhodochrosite (6 gp).
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