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NPC Generator

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Advanced [show]


Odo Astley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His white hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Odo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable, Philantrophist. Bonds: Poor, Mentor, Criminal record. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Odo Astley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)6 (-2) 13 (+1)14 (+2)
Skills Intimidation +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Anthony Carlyle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His silver hair is lengthy. He has gleaming, smiling gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He hasn't been sleeping well lately.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy, Impulsive, Insomniac. Bonds: Adventurer. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Anthony Carlyle, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Theodoric Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He wears his auburn hair up. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Cartwright job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Optimist. Bonds: Rich, Criminal record, Job. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Theodoric Carlisle, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Deception +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp. 1 Climber’s kit. 1 Healer’s kit.


Social Check DCs


Heward Redfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He is dressed in an above average manner. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: When he was but 7 years old his parents immigrated from the east. Heward was born on a far eastern forest where he grew up under the tutelage of his father, an expert Assassin. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist, Justice. Bonds: Attractive, Criminal record, Immigrant. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Heward Redfield, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Godfrey Abram, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears tan leather gloves, a tan jacket, and tight pants. His clothes are grease stained in places. He has blonde hair. His amber unseeing eyes seem to look past you.

Personality: Godfrey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Barkeep father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend

Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Abram, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 10000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs

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