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NPC Generator

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Advanced [show]


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His black hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Many gnolls want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Gerard Beckwith, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)7 (-2)
Skills Perception +2, Performance +0
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Adelard Charlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He usually wears his tan robe and has his greatsword always slung over his shoulder. His blonde hair is greasy and uncared for. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Interpreter. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Adelard Charlton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 6000 sp. Sard (70 gp). Tiger eye turquoise (5 gp). Golden pearl (80 gp). Brown-green garnet (80 gp).


Social Check DCs


Richard Stanley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt with thin yellow vertical stripes and brown pants. His chestnut hair and beard is wavy and long. His eyes are gray and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich western family. He moved out south to avoid the crime he committed. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Richard Stanley, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Clerebold Stanley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and black handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His tied-back hair is auburn. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Spice Merchant business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and he's in love

Ideals: Joker. Bonds: Slave, Job, Has a crush. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Clerebold Stanley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Odo Harlow, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has a very tight haircut. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Odo's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Ugly, Secretive, Antagonistic. Bonds: Rich, Slave, Mentor. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Odo Harlow, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs

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