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Advanced [show]


Solomon Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His red hair is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He is obsessed with finding treasure.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Solomon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Solomon. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A rival would like him out of the picture.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Solomon Graham, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Violet garnet (500 gp).


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man tends to wear a brown poncho over his likewise colored trousers and shirt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his green eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.

History: Anselm was born in the south. At a young age he loved to build and create. A gifted student he started as a Shoemaker, but he got bored and became a Animal Trainer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Anselm Thorpe, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Guy Weston, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is silver, silky, and of moderate length. He wears large thick round spectacles.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Guy was born in the east. At a young age he loved to build and create. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Weston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Golden pearl (110 gp). Deep blue spinel (500 gp).


Social Check DCs


Drogo Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His blonde hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.

History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic, Professionalism. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Carlisle, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Middleton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He receives visions of the future at random moments

History: Born in the west his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and many illithids want him driven away

Ideals: Gifted. Flaws: PTSD. Bonds: Enemies, Poor. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Trey Middleton, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Small steel mirror. 1 Crowbar. 1 Average lock.


Social Check DCs

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