Drogo Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy silver beard and wild silver hair. His amber unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Layabout father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Athletic, Joker. Flaws: Disease. Bonds: Rich. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 23000 sp. Violet garnet (1100 gp). Aquamarine (1100 gp). Blue sapphire (1000 gp). 1 Minor magic item.
Wymar Cotton, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a brown poncho over his likewise colored trousers and shirt, he is not a threatening figure. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist, Optimist. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Hunter
Voice: American accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 35000 sp. Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.
Wymar Stapleton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes and a yellow hat with a white feather.
Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Wymar was born the youngest of three triplets. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Beggar, and he later adopted a second daughter.
Motivation: Wants his loneliness to end; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Artistic. Bonds: Attractive, Has a crush, Family. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 600 gp.
Balimaar Westbrook, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He wears his brown hair up in a very large beehive style do. He has several tiny emerald earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Marshal in town.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Artistic, Entrepeneur. Flaws: Depressed. Bonds: Rich, Job. Occupation: Marshal
Voice: Squeaky
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Hunter Addington, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in brown turtlenecks beneath a blue coat with grey slacks. His hair is black and curly. He has a dull look in his blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to loving parents in a slum to the west. One day when Hunter was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Hunter was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and he loathes his own lifestyle
Flaws: Depressed, Impulsive, PTSD. Bonds: Poor, Family. Occupation: Mortician
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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