Dean Riley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left hand appears badly burned and disfigured. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Brewer. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Arnold Vance, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a rapier. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise amber. His teeth are white and perfect.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.
History: Arnold was born the youngest of three triplets. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Family. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (200 gp).
Robert Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has wavy silver hair. His amber eyes are passionate and lively.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and to be a interpreter again
Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Job. Occupation: Bookbinder
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Chad Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Chad hails from a village terrorized by gnolls. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.
Motivation: He doesn't get along with people that don't share his tastes; and seeks redemption
Ideals: Gifted, Impeccable. Bonds: Job, Enemies, Criminal record. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Goblin, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Diggory Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Jeweler. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise blue.
Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and to be a banker again
Ideals: Logical. Flaws: Hedonist, Insane, Antagonistic. Bonds: Job. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Everburning torch. 4 Smokesticks. 1 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
