Hunter Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy red suit. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Hunter has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the west; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Thomas Lindsey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears tan cloth garments or leather armor. He keeps his red hair in a pixie cut. His eyes, though not visible through his cowl, are brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Painter in town.
History: He was raised by priests from a young age. Like his father and his brother before him, after school he went straight into learning to become a Painter. He became a Painter soon after.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Philantrophist. Bonds: Job, Religious, Mentor. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Bloodstone (40 gp).
Hugh Myerscough, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan coat over a violet low-cut shirt, and a broad hat upon his head, and sports empty pouches on his belt. His blonde hair is cut short with large spiked bangs in the front. His blue eyes have a joyful gleam in them most of the time.
Personality: Hugh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert. Bonds: Enemies, Nature, Family. Occupation: Baker
Voice: Italian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Hematite (5 gp). Blue quartz (5 gp). Coral (50 gp). Rock crystal (70 gp).
Kody Breeden, Male Human [Permalink]
Personal [hide]
Description: A 6'3" eastern man, he is well dressed, but even with his fine clothing he looks run-down. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.
History: He got into the Stableman business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He then took over the family business and is one of the better Stableman for hire.
Motivation: To prove his worth to the world; and sabotage a competitor
Flaws: Impulsive. Bonds: Guardian, Attractive, Job, Immigrant. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1700 sp. Golden yellow topaz (600 gp).
Diggory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. His tied-back hair is golden. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and to be a shepherd again
Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
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