Gerard Colton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He keeps his long red hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk
Ideals: Opinionated. Flaws: Terse. Bonds: Attractive, Adventurer, Criminal record. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
Possessions: 600 gp.
Godfrey Acton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue collared shirt and white pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His brown hair is knotted and matted. He has gleaming, smiling green eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Godfrey studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Tanner for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Passionate, Gifted, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Tanner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Robert Kent, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is generally well dressed albeit a few years behind the times. He has shaved his head bald. His eyes are green and he is always smoking a pipe.
Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new stylist responsibilities is difficult
Flaws: Racist, Addict. Bonds: Attractive, Religious, Job. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp. Smoky quartz (20 gp).
Diggory Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. He wears a colorful flower in his brown hair. His green eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Fighting. Flaws: Forgetful. Bonds: Attractive, Has a crush, Religious. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2700 sp. 1 Thunderstones. 2 Antitoxin.
Bertram Blyth, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. He wears his golden hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich. Occupation: Spy
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +3
Possessions: 1100 sp. 1 Good lock. 1 Magnifying glass.
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