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NPC Generator

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Advanced [show]


Gunter Enfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair down. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He is a bit of a kleptomaniac; and wants a kiss

Ideals: Gifted. Flaws: Addict, Shy. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Enfield, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 8 (-1)15 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. A roughly beaten golden orb (150 gp).


Social Check DCs


Peter Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly monstrous two handed axes and swords. He wears his black hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Criminal record, Attractive, Poor. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Peter Cholmondeley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)7 (-2) 10 (+0)17 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Roger Ramsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky blue painted plate armor, and is pretty ugly. His hair is blonde and very short. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Roger Ramsey, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple black robe with tan stripes complete with hood, and is pretty ugly. He has a golden handlebar mustache and slicked back golden hair. He has gleaming, smiling violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Military. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Barlow, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Ralf Ashley, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with pastel socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also has developed a complete distrust of the Sailor profession.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Secretive. Bonds: Job, Rich. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Ralf Ashley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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