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Advanced [show]


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue cloak, and sports empty pouches on his belt. His golden hair and beard is wavy and long. He has gleaming, smiling gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and doesn't want to be a gardener and was forced into it by his family

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

William Hallewell, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)18 (+4) 14 (+2)16 (+3)
Skills Animal Handling +4, History +6
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. Sardonyx (20 gp). Tourmaline (80 gp). 2 Holy water. 2 Tanglefoot bags.


Social Check DCs


Bertram Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Impeccable, Fighting. Bonds: Immigrant, Adventurer. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Bertram Ramsay, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Justin Stanford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly spears and maces. He wears his chestnut hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Criminal record, Slave, Religious. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Justin Stanford, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adelard Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his chestnut hair up in a very large beehive style do. His green unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. Cursed with vampirism at a very young age, Adelard has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of goblins; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Disciplined, Logical. Flaws: Disease, Insane. Bonds: Poor. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Adelard Fawcett, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 11 (+0)6 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He is physically well-built. He has a very tight haircut. He has a dull look in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now mingles about in high society.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Rich, Criminal record. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Henry Blankley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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