Diggory Tickle, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has no hair. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Diggory hails from a village terrorized by illithids. In his 16th year, his parents were killed by a illithids raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor, Enemies. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Dustin Melancon, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a black and pastel handkerchief worn on his left side. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Laborer father left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away
Ideals: Athletic. Flaws: Shy, Fearful, Disease. Bonds: Immigrant, Enemies. Occupation: Courier
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 12000 cp.
Dustin Nibley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'9" and wears tight fitting clothing which further accentuates his frame. He has a black handlebar mustache and slicked back black hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Carpenter and found it very stressful. He has been saving his money to try and buy his brother's freedom.
Motivation: He is currently in port desperately looking for someone to get him out; and find a way to reverse the transformation of his brother
Ideals: Optimist. Bonds: Attractive, Job, Rich, Family, Slave. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Theobald Hale, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a tan suit. His Stetson hat is riddled with cuts and holes. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing music.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To protect his home.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 19 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Chrysoprase (30 gp). Pink pearl (130 gp).
Guy Hale, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He has shaved his head bald. His violet eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Impeccable, Logical. Bonds: Enemies, Rich, Adventurer. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
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