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NPC Generator

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Advanced [show]


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: The child of a Performer, who enjoyed hunting, Charles was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Ugly, Impulsive, Depressed. Bonds: Nature, Criminal record. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Charles Graeme, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp.


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. His tied-back hair is brown. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is greedy.

Ideals: Optimist, Philantrophist. Bonds: Rich, Job. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Henry Gresham, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 7 (-2)11 (+0)
Skills Animal Handling +0, History +4
Senses Passive Perception 8
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Drogo Hastings, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His blonde hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the north, but his parents moved at a very young age to the east. His father took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Drogo Hastings, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Manfred Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant violet.

Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Manfred has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Addict, Impulsive, Disease. Bonds: Rich. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Manfred Atherton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)18 (+4) 11 (+0)19 (+4)
Skills Animal Handling +2, History +6
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Dwarven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate. 1 Chain shirt.


Social Check DCs


John Kimberley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His red hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered poetry. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Attractive, Rich, Family. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

John Kimberley, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Terran, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 34000 sp. 2 Smokesticks. 2 Holy water.


Social Check DCs

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