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Advanced [show]


Lance Berkeley, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: A powerful necromancer made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Impulsive. Bonds: Mentor, Adventurer. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Lance Berkeley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 16 (+3)18 (+4) 9 (-1)12 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Celestial, Druidic
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: Just what you see.


Social Check DCs


Bernard Asheton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His hair is short and silver. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He misses his home and complains about the freezing weather, even in summer.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Immigrant, Mentor. Occupation: Miller

Voice: French accent

Attributes [hide]

Bernard Asheton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)8 (-1)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Springfield, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and prefers to wear flannel. His blonde hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Flaws: Ugly, Emotional. Bonds: Job, Military, Criminal record. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Tim Springfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


John Bradford, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is brown and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his sister before him, after school he went straight into learning to become a Navigator. He struck the Navigator job and began his own company from there.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Job, Adventurer. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

John Bradford, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Nature +4, Persuasion +0
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 22000 sp. Golden circlet with four aquamarines (1000 gp). Fire opal pendant on a fine gold chain (500 gp). 1 Silver holy symbol.


Social Check DCs


Gomory Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is heavily combed to the left. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Sage, who enjoyed hunting, Gomory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up club and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Military, Nature, Rich. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Marlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)7 (-2) 15 (+2)13 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs

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