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NPC Generator

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Advanced [show]


Everard Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large grey jacket. His long black hair reaches down to his waist. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down

Ideals: Gifted, Impeccable. Flaws: Ugly, Shy, Mundane. Bonds: Rich. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Everard Cooper, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 17 (+3)15 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. With bright chestnut hair and a scraggly beard. His half smiles and green eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Human culture. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small forest village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Fighting. Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trey Hackney, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 21000 sp. Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears white leather gloves, a white jacket, and tight pants. He has wavy red hair. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Arnold studied abroad. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, Selfish. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Arnold Deighton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 cp. Freshwater pearl (13 gp). Red-brown spinel (120 gp). Blue quartz (13 gp). Blue sapphire (1000 gp).


Social Check DCs


Adelard Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His head has been shaved. He has a dull look in his gray eyes.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and further expansion of business

Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Adelard Ansley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 12 (+1)16 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Brass mug with jade inlays (500 gp). Old masterpiece painting (800 gp).


Social Check DCs


Gunter Tickle, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Bather

Voice: Spits and sputters

Attributes [hide]

Gunter Tickle, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)15 (+2) 12 (+1)8 (-1)
Skills Athletics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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