Alexandre Ryley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered rapier and tarnished falchion as well. He wears his brown hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: Alexandre wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Fighting, Disciplined. Bonds: Attractive, Family, Immigrant. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 18000 cp.
Alex Van Es, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a black and blue handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized opal on his right hand. He has moderate length blonde hair. His fierce green eyes like to dwell on things.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Adventurer, In love, Job. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gomory Barton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Lance Digby, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He has a moderate pudge and is not very fit. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.
History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Nature, Job, Rich. Occupation: Blacksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Auran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp.
Manfred Morton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Barrister, who enjoyed hunting, Manfred was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Armorer. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Slave, Job, Nature. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
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