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NPC Generator

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Advanced [show]


Arnold Alston, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. His blonde hair is heavily combed to the left. He has a dull look in his amber eyes.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Dyer, but he got bored and became a Barkeep. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he's looking for his big break

Flaws: Insane. Bonds: Attractive, Job, Slave, Adventurer, Rich. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Arnold Alston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp.


Social Check DCs


Kyle Emsworth, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He wears his auburn hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered singing. He then took over the family business and is one of the better Architect for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Emsworth, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp. Malachite (11 gp).


Social Check DCs


Clerebold Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. He has a long golden beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He receives visions of the future at random moments

History: The child of a Fletcher, who enjoyed hunting, Clerebold was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has worked as a Bather like his mother before him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Gifted, Impeccable. Flaws: Depressed. Bonds: Nature, Job. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Graham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Giant, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean green cloak covering his clean studded leather. His auburn hair is cut short with large spiked bangs in the front. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He was granted martial powers by his dying brother.

Motivation: To clean up the streets; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Attractive, Rich. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Alexandre Rodney, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. His black hair is still thick. He has several tiny sapphire earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Athletic, Joker. Bonds: Rich, Family, Nature. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Thomas Carlyle, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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