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NPC Generator

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Advanced [show]


Gunter Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. He has gleaming, smiling green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Spy business at a young age. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: He's looking for his big break.

Flaws: Ugly, Depressed. Bonds: Rich, Job, Adventurer. Occupation: Spy

Voice: Soft and melodious

Attributes [hide]

Gunter Warwick, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)16 (+3) 14 (+2)6 (-2)
Skills Medicine +4, Performance +0
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


John Camden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. His eyes are hazel and beady.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a logical person and will generally grow upset if things defy logic and science.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Mason

Voice: German accent

Attributes [hide]

John Camden, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Kyle Dayton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Kyle Dayton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Stapleton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet deerstalker hat and violet clothes. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He left for the north, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Poor, Slave, Immigrant. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Geoffrey Stapleton, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Clapham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears an entirely black suit with brown socks and a vest with buckled shoes. He wears his black hair up. He has a dull look in his amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast mountains. He helped his father out around the business and became quite the natural. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Professionalism. Flaws: Impulsive. Bonds: Nature, Job, Rich. Occupation: Crown-heir

Voice: pre-pubescent

Attributes [hide]

Nicholas Clapham, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)16 (+3) 17 (+3)12 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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