Roger Skelton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a simple brown robe with blue stripes complete with hood. He is an epitome of beauty. With a patchy golden beard and wild golden hair. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He got into the Fortune-teller business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his brother's freedom.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and to clean up the streets
Bonds: Attractive, Guardian, Family, Job, Rich. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 7 (-2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Simon Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat, and carries clubs. His chestnut hair is unkempt and raggedy. His eyes are green.
Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Doctor, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 50 pp. 1 Half-Plate.
Richard Weld, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Junk Dealer does, and is pretty ugly. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: Richard was raised in a hard working conservative environment. He worked as a nervous Junk Dealer and found it very stressful. He now owns his own business.
Motivation: To be a Assassin again; and expand his business
Ideals: Disciplined, Professionalism. Flaws: Ugly, Addict. Bonds: Job. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 6000 sp. 1 Minor magic item.
Gerard Yeardley, Male Human [Permalink]
Personal [hide]
Description: This southern man has the majority of his body covered in plate. His clothes are grease stained in places. His hair is white and curly. This violet eyed southerner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south.
Ideals: Optimist, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Chad Kelsey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His hair is cut close to his head. His blue eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Knight like his mother before him.
Motivation: He wants to meet his childhood hero; and further expansion of business
Flaws: Ugly. Bonds: Immigrant, Religious, Job, Adventurer. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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