Aldous Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and revenge
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Shane Bradford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He has done his best to style his chestnut hair to look like a famous performer. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Doesn't want to be a Banker and was forced into it by his family; and he'd like to take his coworkers down a peg
Bonds: Attractive, Job, Family, Religious, Nature. Occupation: Banker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1900 sp.
Reynard Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. He wears a broad hat to hide his balding. His fierce brown eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the west to a Fletcher, Reynard learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Job, Adventurer. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Embroidered silk and velvet mantle with numerous moonstones (600 gp). Solid gold idol (700 gp). 1 Minor magic item.
Thomas Astley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple green robe with grey stripes complete with hood. He wears his auburn hair down. His eyes are brown.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He plays an instrument quite well.
History: Born in the west his family was never financially stable. After coming to the age of reason, Thomas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Artistic, Gifted. Bonds: Immigrant, Job, Poor. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 10000 cp. 1 Masterwork Common Melee.
Geoffrey Marley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a trident. His chestnut hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Bowyer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and to be a stylist again
Ideals: Joker, Impeccable. Bonds: Job, Immigrant, Adventurer. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
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