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NPC Generator

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Advanced [show]


Bernard Hale, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears white trousers with tan and white striped suspenders. He wears various colorful collared shirts. He has a hunchback. He keeps his long blonde hair kept up in a rat tail. His eyes are green and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Bernard was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Military. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Bernard Hale, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 29000 cp. Deep blue spinel (700 gp). Jasper (70 gp). Moss agate (9 gp). Rock crystal (70 gp).


Social Check DCs


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Hedonist, Antagonistic. Bonds: Mentor, Rich. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Godfrey Marlee, Male Human Fighter 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 14 (+2)6 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Tim Westcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is knotted and matted. His eyes, though not visible through his cowl, are brown.

Personality: He is mildly Human supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants his loneliness to end; and regain custody of his son

Flaws: Racist. Bonds: Slave, Mentor, Family, Has a crush. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Tim Westcott, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)7 (-2) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp.


Social Check DCs


Bertram Ashton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is long and unkept. His blue eyes dart from person to person.

Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 14th year, his parents were killed by a gnolls raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Flaws: Ugly. Bonds: Guardian, Slave, Poor, Enemies. Occupation: Crown-heir

Voice: Whispers

Attributes [hide]

Bertram Ashton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Conrad Ridley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has no hair. His eyes are green and catlike.

Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Miner and found it very stressful. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Conrad Ridley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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