Don Remington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his silver hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invites people to come help in his community garden.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent mother; and he wants to meet his childhood hero
Ideals: Impeccable, Philantrophist. Bonds: Rich, Adventurer, Family. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2300 sp. Alexandrite (800 gp). Star ruby (700 gp). Malachite (15 gp).
Lance Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. His auburn hair is long and unkept. His fierce hazel eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 7 years old his parents immigrated from the north. Lance was born on a far northern forest where he grew up under the tutelage of his mother, an expert Glassblower. He left for the north, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 4 Alchemist’s fire. 1 Everburning torch. 3 Thunderstones.
Roland Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown broad hat and brown clothes. His skin is fair and his fingers are delicate and long. His broad hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Impulsive, Disease. Bonds: Criminal record. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. A delicate brass dragon egg (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).
Lance Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His brown hair and beard is wavy and long. His gray eyes peer out from beneath his small black hat.
Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Lance hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Disciplined, Joker. Flaws: Ugly. Bonds: Enemies. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp. Alexandrite (400 gp).
Roland Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He wears a white collared shirt and pastel pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His blonde hair is styled in orderly dreadlocks. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roland took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp. 1 Silk rope. 1 Climber’s kit. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
