Trey Kimberley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He has a moderate pudge and is not very fit. His white hair is braided into rings. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: To be a Animal Trainer again.
Flaws: Ugly, Depressed. Bonds: Job, Military, Family. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Superior lock. 1 Magnifying glass.
Everard Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. He has gleaming, smiling green eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Everard studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by giants. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Enemies, Family. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp. Solid gold idol (600 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (30 gp).
John Stanford, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tan leather gloves, a tan jacket, and tight pants. He has styled his golden hair well, parting it to the left. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: John was born in the east. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp.
Trym Barclay, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: Trym was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Justice. Flaws: Antagonistic, Selfish. Bonds: Job. Occupation: Gardener
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 70 pp.
Tim Altham, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. His auburn hair is slicked back into a classic pompadour. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has decided he is irredeemable; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Nature. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
