Alex Thornton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His hair is black and curly. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Guard in town.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, his parents were killed by a brigands raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and expand his business
Ideals: Persistence. Bonds: Attractive, Job, Poor, Enemies. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Clerebold Blyth, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a green tunic with tan highlights, and long blue pants that bunch up around his shoes. He is an epitome of beauty. He sports a long silver beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He plays an instrument quite well.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Meet up once more with his childhood friend; and to get a good night's sleep
Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Attractive, Criminal record, Adventurer. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gunter Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are white and perfect.
Personality: This man loves painting and to teach people painting more than just about anything. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Gunter studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his painting dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Fighting, Artistic, Gifted. Flaws: Forgetful. Bonds: Attractive. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1100 sp. Aquamarine (800 gp). Lapis lazuli (6 gp).
Charles Nash, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. His white hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear
Ideals: Fighting, Gifted, Persistence. Flaws: Insane, Fearful. Bonds: Immigrant. Occupation: Miller
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Nicholas Atherton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: His religion dominates his actions.
Ideals: Gifted. Bonds: Slave, Religious, Military, Family. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (600 gp).
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