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Advanced [show]


Ralf Tatum, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a long, grey, dusty cloak. His clothes are grease stained in places. He wears a colorful flower in his blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ralf was born on a far northern desert where he grew up under the tutelage of his father, an expert Shipwright. He has never given up on his music dream.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Impeccable, Artistic. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Ralf Tatum, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Glassblower business at a young age. One day when Adelard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Adelard was heart-stricken from the event, and his father started working long hours to provde for them. He moves from town to town, unable to find a place to settle.

Motivation: To be a Mayor again; and expand his business

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Family, Immigrant. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Adelard Bradly, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 16 (+3)9 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rose (70 gp).


Social Check DCs


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey coat over a white low-cut shirt, and a broad hat upon his head. He has done his best to style his silver hair to look like a famous performer. His fierce amber eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Mentor, Nature. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Bradshaw, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)17 (+3) 16 (+3)10 (+0)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Giant, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Rolf Hayden, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to make people angry or surprised. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the west. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Hayden, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic. Flaws: Sensitive. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Windsor, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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