Frederick Braxton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, constantly wearing a red suit, grey shirt, and tan tie. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small desert village. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety
Flaws: Ugly, Shy, PTSD. Bonds: Poor, Nature. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Theobald Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a brown low-cut shirt, and a feathered hat upon his head. His golden hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to get laid; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Has a crush, Adventurer, Poor. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1000 sp. 1 Bullseye lantern.
John Ashton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his green eyes scan people very quickly.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: John was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to raise his children well.
Ideals: Passionate, Persistence. Bonds: Attractive, Adventurer, Family. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2900 sp.
Theobald Brandon, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears blue trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He has a hunchback. He is bald on top and has large golden tufts of hair around his ears. His green eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Theobald studied abroad. While studying, he fell in love. They married and had a daughter. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Anselm Westbrook, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a white coat with blue slacks. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Anselm began to lead the lost caravan. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and revenge
Ideals: Artistic, Entrepeneur. Flaws: Insomniac. Bonds: Religious, Enemies. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!