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NPC Generator

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Advanced [show]


Hunter Alby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and seeks redemption

Ideals: Passionate. Bonds: Rich, Religious, Adventurer, Criminal record. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Hunter Alby, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Onyx (80 gp).


Social Check DCs


Randal Bentley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a wide-brimmed hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: Randal was born the youngest of three triplets. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist. Bonds: Poor, Job, Family, Criminal record. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Randal Bentley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 2500 sp. Sard (60 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Don Wakefield, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. His black hair is lengthy and is close to two feet long. His eyes are brown and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He is an amazing painter.

History: Gifted from a young age, Don studied abroad. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Gifted. Flaws: Racist, Antagonistic, Addict, Fearful. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Don Wakefield, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Chad Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple yellow line shooting up and back down. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has chestnut hair. His blue eyes are passionate and lively.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Criminal record. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Northcott, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Banded agate (9 gp). Rock crystal (30 gp). 1 Banded mail.


Social Check DCs


Percival Colby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. He has wavy auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Percival's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Colby, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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